Skip to content

GPU Scheduling

Spicy — senior dev territoryCloud & Infra

ELI5 - The Vibe Check

GPUs are expensive and scarce, so you can't just let every job grab one whenever it feels like it. GPU scheduling is the traffic cop deciding which training run or inference request gets which GPU, for how long, and what happens when everyone wants one at the same time. Get it wrong and you've got a $30,000 card sitting idle while three teams argue in Slack.

Real Talk

GPU scheduling is the allocation of GPU resources across competing training and inference workloads, handled by orchestrators like Kubernetes device plugins, Slurm, Ray, or cloud-native schedulers such as Kubeflow. Strategies include time-slicing, MIG (Multi-Instance GPU) partitioning, bin-packing by memory footprint, and priority queues, all aimed at maximizing utilization of a resource that is both costly and supply-constrained.

When You'll Hear This

"We moved to MIG partitioning so small inference jobs stop hogging a whole A100." / "The scheduler is queuing training jobs behind higher-priority inference traffic."

Made with passive-aggressive love by manoga.digital. Powered by Claude.